Hello,
I’ve been using a sprite with an EnterFrame handler where I would call mouseX and mouseY .
In flash it works perfectly, but when I compile in CPP, it fails. mouseX and mouseY always remain 0.
It seems mouseEvent.localX and mouseEvent.localY works fine as a substitute, for the moment, but I can picture many scenarios where mouseX and mouseY is crucial or at least and option to handle the EnterFrame event after the Mouse events …