Here is a code snippet to demonstrate the problem:
package;
import lime.app.Application;
import lime.ui.Window;
import openfl.display.Sprite;
class Main extends Sprite
{
public var win:Window;
public function new()
{
super();
win = Application.current.window;
win.onMaximize.add(on_max);
win.maximized = true;
}
public function on_max():Void
{
win.resizable = false;
}
}
When I minimize this app’s window with winkey + D the app dies.