Mask rendering issues on iOS, openfl 4.2.0

Since 4.2.0 version there are issues with mask rendering [iOS Only]. what happens is that the mask position is all wrong.

in the first image, the red represents the shape used for masking

in the second image is the result

This works great on Android. But in iOS as you can see, the Y positioning is completely off…
Anyone encountered that issue?


What <window width="" height="" /> do you have set in your project?

There’s nothing written on height and width of the “window” tag.