I have a game, that worked well on MacOs Monteray with Haxe 4.0.4, but after upgrading haxe to 4.2.1 & libs it started to crash almost immediately with error:
“Termination Reason: Namespace SIGNAL, Code 11 Segmentation fault: 11”
How i can find what exactly makes the crash in my code? There is no symbolic information in executable (although compilation is started with openfl test mac - so i suppose it should be here). Web version works exactly as before, so it seems the problem is in macos code generation
I surely can rollback everything and stay with old versions of stuff - but really would use the latest ones. Current versions of libs are: HAXE 4.2.4, Lime 7.9.0, Openfl 9.1.0, Hxcpp 4.2.1, Starling 2.5.1
Any advise welcome!