Lots of _renderDisplayObjectContainer calls

I’ve noticed while doing some telemetry that there seems to be an overabundance of _renderDisplayObjectContainer and _renderDisplayObject calls:

Continuing to open the dropdown on one of those sends you down a rabbit hole of alternating _renderDisplayObjectContainer and _renderDisplayObject calls. I’m not sure what can cause this, but it’s causing some terrible framerate, so I’d like to lower the amount it gets called, if possible.

This is expected, the render has to travel from the root all the way down the display tree to hit every container and all of its children. Only draw to the stage what you need to and keep in mind that there are limits to what and how much you can do with a given set of hardware and target frame rate.