Little help with shaders

Trying to experiment with shaders for a while.
I managed to pass uniform values to the fragment shader.
Like this: = [ 0.5 ];

But i cant pass any samplers into the shader. How do i pass a bitmapdata into it? Trying to pass a normal map into it but with no luck.

There was a bug in having multiple BitmapData texture inputs, which is fixed on GIT now :slight_smile:

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