I’ll preface this by saying I’m a bit of a Haxe/mac/ios noob… so if anyone can point me in the correct direction on this, it would be much appreciated.
Building for flash, windows, and mac was a breeze. I currently am working on building a project for ios on my mac.
I can build via the command “lime test ios -simulator” and it works just wonderfully, however when I open the Xcode project, and try to build, or run “lime update ios” I get some linker errors. I am currently on the latest builds of all the things haxe related (yet I got the same errors on the release builds)
ld: warning: ignoring file /Users/xxx/Desktop/xxx/export/ios/xxx/lib/x86_64/liblime.a, file was built for archive which is not the architecture being linked (x86_64): /Users/xxx/Desktop/xxx/export/ios/xxx/lib/x86_64/liblime.a Undefined symbols for architecture x86_64: "_lime_register_prims", referenced from: _main in Main.o "_zlib_register_prims", referenced from: _hxRunLibrary in libApplicationMain.a(3252ecf0_RunLibs.o) ld: symbol(s) not found for architecture x86_64 clang: error: linker command failed with exit code 1 (use -v to see invocation)
Would appreciate any insight or advice. Thanks.