Is there a limit in number of files in assets folders ?
I have a subfolder in assets folder:
assets/scenes/
and in it about 300 files. When I build my project I get en error:
Called from ? line 1
Called from CommandLineTools.hx line 1328
Called from CommandLineTools.hx line 25
Called from CommandLineTools.hx line 125
Called from CommandLineTools.hx line 1201
Called from project/ProjectXMLParser.hx line 20
Called from project/ProjectXMLParser.hx line 52
Called from project/ProjectXMLParser.hx line 1650
Called from project/ProjectXMLParser.hx line 1185
Called from project/ProjectXMLParser.hx line 535
Called from project/ProjectXMLParser.hx line 662
Called from project/ProjectXMLParser.hx line 658
Called from /usr/lib/haxe/std/neko/_std/sys/FileSystem.hx line 63
Called from /usr/lib/haxe/std/neko/_std/sys/FileSystem.hx line 54
Uncaught exception - std@sys_file_type
But when number of files in assets/scenes/ is about 10, project builds fine.