lime.utils.Preloader Issue

Yes, I know there are already a few threads about this, but they’re old and none of the solutions seems to be working for me and spamming people from two year old threads doesn’t sound nice.

After building with hxcpp win32 target, I get “There is no asset library with an ID of “default”” runtime message. Export path looks like this: C:\Users\ivodo\projects\silence\export\windows\bin, so no weird characters nor spaces.

Assets section of my Project.xml is extremely simple:

<assets path=“assets” />

It’s a HaxeFlixel project and an empty HaxeFlixel project gives the same error. An empty OpenFl project tested with

openfl test windows

Produces the same errror.

Environment:
Windows 10, latest update
Visual Studio 2017, but I’m not sure how to check this is the version hxcpp is using.
Haxe 3.4.7

hxcpp: [4.0.19]
openfl: [8.9.1]
lime: [7.5.0]
flixel: [4.6.2]

Any help is appreciated.

See http://forum.haxeflixel.com/topic/925/windows-10-error-there-is-no-asset-library-with-an-id-of-default/3 and https://github.com/openfl/lime/issues/1331.

3 Likes

Thanks a lot, I’m not sure how I missed those.