Hi, I’m working on an application (openfl + starling). Everything works pretty good on my computer, but on my client computers the windows application won’t run, it dispatch the following message :
[lime.app.preloader] ERROR There is no asset library with a id of "default"
Does anyone knows what can be the cause of this issue ?
Edit : I manage to reproduce the error on an old computer of mine (windows XP), I tried to build some openfl samples, it work with versions of openfl below 5 and of lime below 4. But with openfl 6.1 and lime 5.5 I got the same error.
I also tried to build starling demo with various versions of both starling, openfl and lime, but I got the error each time.
So it specifically does not work on Windows XP? Using a newer version of Windows works? Do you use the same Visual Studio version between both OpenFL 5 and OpenFL 6?
I got the error on windows XP and my client got it on 7. But I tested it on my laptop (windows 7) and it work perfectly. I used visual studio 2015 for both openfl 4 and 6. I didn’t test it with openfl 5, I used 4.9.2 (openfl sample works on XP) and 6.1.0 (openfl sample doesn’t works on XP).
EDIT : false alarm for this issue on windows 7, my client made it work (I don’t yet know how). I still got it on windows XP but as old as this system is, I was not really expecting it to be still fully supported.
This should be resolved in Github. For now, don’t set library="default" and it should put it in the “default” library, and after the next release, your code should also work
I tried using Lime 5.8.2 … and same problem : works fine if I leave EXE inside build folder, but a ‘lime.app.Preloader error’ when I take EXE out of that folder.
Hi, I just sent a windows/c++ version of our game to people in my team and one of them is having this error : [lime.app.Preloader] ERROR: There is no asset library with an ID of «default»
He is on a windows 8.1 laptop, the build works fine on my own win 8.1 laptop (it was built on it) and works fine on my windows 8 desktop
Is it possible he has UTF-8 characters in the file path? There were some regressions in HXCPP Unicode file path support, perhaps this could be related?
Development builds of HXCPP should include fixes to help with Unicode paths
Just a heads up, recently had this same issue. My project folder had a path with a name including the norwegian character “ø” and i was unable to get it working until i changed the name of the folder. So it seems the regression is still there.
Same error [lime.app.Preloader] ERROR: There is no asset library with an ID of «default»