Hi,
I’m currently porting a bigger flash game to html using lime, which works fine!
The game is embedded in in a server generated html page an here i need to pass some parameters to the haxe app. I tried to add data to the parameters field in the window config, which seems to work:
lime.embed ("mars", "content", 0, 0, { "rootPath":"@assetsUrl", "parameters": { "accountUrl":"@accountUrl", "masterUrl":"@masterUrl" } } );
But how can i access this data in the haxe project?
Using loaderInfo.parameters
, of course!
Let me know if you have any issues
But this is openFL? Currently i’m only using lime, the last time I tried to include openFL IT broke my stuff And i’m almost done
Oh, haha, okay, sorry, I thought you were using OpenFL.
Try window.attributes.parameters
for Lime 7, it might have been window.config.parameters
in previous versions
I only see a private __attributes, what is the best way to access it? My quickfix was
parameters = __attributes.parameters;
in the window constructor, because parameters was not used and i first thought that i could find the data here.
It looks like window.parameters
is what it should be, but that we weren’t setting this based on the attributes
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