Lime classes overhead in empty project

Project from common Lime template (FD embeds AL/Audio, Cairo and some other lime stuff (276Kb of classes, or ~100Kb as SWF). I’ve tried to use conditional compilation flags and isolate OPENGL context in flash environment but it doesn’t solve problem.
Is it really necessary, in case that I’m not using Cairo and sound at all?

What target is this? HTML5?

You might want to try “-final” when testing HTML5 sizes, like openfl test html5 -final :slight_smile:

It’s Lime framework with Flash target.
I’ve used <haxeflag name="-dce" value="full" /> in project.xml and it helps! Thanks for idea.