Latest lime + openFL causing issues on mac

I just updated to the latest versions of lime and openFL and I’m now getting lots of errors when compiling for mac… Is anyone else seeing similar problems?

Everything was working fine before updating, here’s the big block of errors im getting now:

Called from ApplicationMain::main ApplicationMain.hx line 138
Called from ApplicationMain::create ApplicationMain.hx line 51
Called from lime.app.Application::exec lime/app/Application.hx line 221
Called from lime._backend.native.NativeApplication::exec lime/_backend/native/NativeApplication.hx line 127
Called from extern::cffi /usr/lib/haxe/lib/hxcpp/3,2,180/src/hx/Lib.cpp line 133
Called from lime._backend.native.NativeApplication::handleRenderEvent lime/_backend/native/NativeApplication.hx line 332
Called from lime.app.Event_Void_Void::dispatch lime/app/Event.hx line 141
Called from *::_Function_2_1 lime/app/Application.hx line 110
Called from lime.app.Application::render lime/app/Application.hx line 762
Called from openfl.display.Stage::render openfl/display/Stage.hx line 1161
Called from openfl._internal.renderer.opengl.GLRenderer::render openfl/_internal/renderer/opengl/GLRenderer.hx line 303
Called from openfl._internal.renderer.opengl.GLRenderer::renderDisplayObject openfl/_internal/renderer/opengl/GLRenderer.hx line 340
Called from openfl.display.DisplayObjectContainer::__renderGL openfl/display/DisplayObjectContainer.hx line 1062
Called from openfl.display.DisplayObjectContainer::__renderGL openfl/display/DisplayObjectContainer.hx line 1062
Called from openfl.display.DisplayObjectContainer::__renderGL openfl/display/DisplayObjectContainer.hx line 1062
Called from openfl.display.DisplayObjectContainer::__renderGL openfl/display/DisplayObjectContainer.hx line 1058
Called from openfl._internal.renderer.opengl.utils.GraphicsRenderer::render openfl/_internal/renderer/opengl/utils/GraphicsRenderer.hx line 811
Called from openfl._internal.renderer.opengl.utils.GraphicsRenderer::renderGraphics openfl/_internal/renderer/opengl/utils/GraphicsRenderer.hx line 869
Called from openfl._internal.renderer.opengl.utils.SpriteBatch::renderTiles openfl/_internal/renderer/opengl/utils/SpriteBatch.hx line 307
Error : Null Object Reference

Any ideas? :anguished:

Does something like this help?

Solves it for me! :slight_smile: