First of all congratulations to all you wonderful people out there for creating such a wonderful community. I have been following OpenFL from quite some time and it has come a long way. Hats off to Joshua Granick for his hard work and commitment to this platform.
I come from a Flash/Starling background, and I have been working for good alternatives from a while. I have couple of mini games which I want to launch as soon as possible. I’m very short on time so I can’t experiment a lot. I just a need a little help to get started with OpenFL.
I know that there is new version of OpenFL (v3 probably) which has a new architecture. It must be very stable build but as I said I can’t waste time, and want to use previous stable build.
So, if you guys can share your last stable build combo with me, that will be very helpful. What I want to know is:
Haxlib (stable version) + OpenFL (stable version, compatible with extensions) + FlashDevelop
Best Tween library (I use Greensock in Flash projects, its great!)
Properly working extensions for:
i. AdMob (Android + iOS)
ii. Flurry (Android + iOS)
iii. Game Play Game Services (Leaderboards, achievements, etc.)
iv. Game Center
v. Facebook/Twitter sharing (Android + iOS)
vi. In-App Purchase (Android + iOS)
I was also interested in libGDX, but it is not much stable on iOS, though performance on Android is incredible. I’m interested in OpenFL because it seems to have great support for both iOS and Android and its Flash-like structure.