I have been trying to use the Tile and Tilemap classes that OpenFL has to offer, and for some reason, my project is having trouble importing them and everything else that I need.
These are my statements:
import openfl.display.Bitmap;
import openfl.display.Sprite;
import flash.events.Event;
import flash.Lib;
import openfl.Assets;
import openfl.display.Tile;
import openfl.display.Tilemap;
I made sure that the project was in fact an OpenFL project, I looked through application.xml and project.xml, and I tried putting my code into a proven-to-work project. None of them imported anything.
Another strange thing is that the project targets to Neko, and all of the sudden it is saying that I cannot use flash when targeting for Neko, even though it had been working before with the statements:
import flash.display.Bitmap;
import flash.display.Sprite;
import flash.events.Event;
import flash.Lib;
import openfl.Assets;
I’m not really sure what else I could do.
Thanks for any input.