Greetings everyone,
Thanks for taking a look at my issue. I’m using HaxeDevelop to load a bitmap image in and publish out to HTML5. However, in doing so I’m getting the following error:
Uncaught [lime.utils.Assets] ERROR: There is no IMAGE asset with an ID of "assets/wallpaper.png"
Edit: Originally it had a 404 error stating that the png file could not be found, but since I stripped everything else out of my project, the above error shows instead.
Now, I’ve used code directly out of the DisplayingABitmap sample file (which works perfectly). However when I try it doesn’t work. I even removed everything in my code except for the following…
package;
import openfl.Assets;
import openfl.display.Bitmap;
import openfl.display.BitmapData;
import openfl.display.Sprite;
class Main extends Sprite {
public function new () {
super ();
var bitmap = new Bitmap (Assets.getBitmapData ("assets/wallpaper.png"));
addChild (bitmap);
}
}
My folder directory looks like this:
- References
- Assets
-
- wallpaper.png is in this folder
- Export
- Source
-
- Main.hx is in this folder
- project.xml
I’m wondering if my HaxeDevelop isn’t setup correctly. My project folder is in a different directory than the Haxelib install I initially downloaded and I’ve noticed that when I tried using import motion.Actuate; it didn’t recognize it for me, where as an animation example I was reviewing did work. The only difference I could see is it’s location on my computer.
Thanks for taking a look at my issue,
Greg