Isomtetric tilemap


#1

Hello, i want to make project with isometric tilemap, but seems like openfl requires manual implementation of this. Can you give me some directions to make things behave isometric?


#2

Update: I’ve found this article - https://mazebert.com/2013/04/18/isometric-depth-sorting/. Algorithms work flawlessly. Maybe someone else also find this useful.