Is there anyway to track stackoverflow exception?

My game is in the point that it’s pretty big and I have no idea what exactly is going on now. Lately, I discover something that caused the game to crash without any error, even if I compile with -debug option. I have no evidence that the bug I’m getting is stackoverflow, but what else could it be? It’s something that -debug option can’t track.

Anyway, do I have any options for tracing stackoverflow?