Is the frequency of using dynamic filters high in the “openfl” project?
I see a lot of “flashing lights, dynamically changing colors” in action games. Is this using dynamic filters?
I heard that “dynamic filters” consume a lot of performance?
Some people manually apply filters to the image. If there are many sequential frame animations, is it a laborious task?
How did all the developers do it?
Novices can ask whatever comes to their mind
I can’t wait to know the answer
Welcome all enthusiasts to leave messages and discuss. Thank you
To broadly answer, development is a process of providing satisfactory solutions to needs.
Does a project require effects that may be solved by the use of dynamic filters? Can they be used an optimised without degrading performance? If yes to both, then sure, use them.
If no to either, then consider something else.