I’m specifically working with a Steamdeck, but as Accelerometer.isEnabled
returns false
I assume the gyroscope is at the controller-level.
Is there any way to access this? I don’t see anything in the API, nor does googling turn up any solutions.
Thanks!
You might be able to get that information from the GameInput
API. I’m not sure, though.
If it works, the controller will be a GameInputDevice
. If the controller’s accelerometer is exposed, it should be through one or more GameInputControl
instances. I assume it would be split into three (for x, y, and z), since each GameInputControl
provides a single Float
value only.
Yeah, unfortunately GameInputDevice
doesn’t expose anything that looks like that. I thought it might even be delivered as a GameInputControl
but that just seems to be sticks and buttons.