iPod music stops when starting app

Is there a solution to the problem of the background ipod music stopping as soon as launching the game?


I’m sure there is, does anyone want to research the “iOS way” of setting whether to stop other music or not, and link it here?

I think it’s a setting when using AVAudioPlayer:

Is there a way to prevent OpenFL 3.6.1 applications from cancelling audio from other apps?

Does Lime / SDL use AVAudioPlayer?

It looks like “ambient” is the default audio category in the version of SDL used for current Lime releases, for an older version, it may be necessary to use a code snippet (like the above link) once to initialize the audio category

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