iOS simulator arm64 version?

Hi, apologies is this has already been asked - I have noticed that the iOS simulator target appears to be set up as an x86 build, but there is the option nowadays to build for macArm64 which I’ve read runs much faster as it uses the sweet new mac “M” chips. I’m guessing this would be more of a hxcpp option - but do you know if this is achievable currently?

Thanks,
Greg

I believe that it is technically possible to create ARM64 builds for iOS simulator using hxcpp already. I think we just need to set it up properly in Lime.

Thanks, ok great to know, it would be interesting to see what kind of gains that would give, simulator can be a little slow at the moment.

Hi again, I recently updated my new macbook and xcode so it supports iOS 26. I have noticed that lime apps now do not run on iOS 26 simulators any more, I get an error saying that the app “needs to be updated” (the apps work fine on previous simulators).

I think this might be due to the newer iOS 26 simulators only supporting arm64 simulator builds rather than the x86_64 builds that lime/hxcpp currently produces?

Are there any plans currently to switch the simulator builds that lime/hxcpp produces to be arm64? It seems like this is now being forced, but it would be good to switch over anyway. Seems like it probably wouldn’t be a big job? But I didn’t know if it had already been done somewhere.

Thanks,
Greg

Yeah, Apple likes to relatively quickly drop support for things that it considers obsolete, so I wouldn’t be surprised if the iOS simulator now strictly requires arm64.

I’m curious about the simulator on Intel Macs. I suspect that they still use x86_64 for the simulator. We may need to support both x86_64 and arm64 for a bit, at least until Apple no longer supports Intel with new Xcode updates.

I don’t think that anyone has worked on this yet.