Ios compile to folder outside of the project folder error

When I set path property in my xml to something other than ‘bin’ I get this error. It happens only when I’m targetting ios. Flash and Android works fine.

Called from ? line 1
Called from CommandLineTools.hx line 998
Called from CommandLineTools.hx line 23
Called from a C function
Called from CommandLineTools.hx line 108
Called from CommandLineTools.hx line 205
Called from platforms/IOSPlatform.hx line 333
Called from platforms/IOSPlatform.hx line 74
Called from helpers/PathHelper.hx line 556
Called from helpers/PathHelper.hx line 507
Called from /usr/lib/haxe/std/neko/_std/sys/FileSystem.hx line 50
Uncaught exception - std@file_full_path

Could you give an example of what you are setting so I can recreate it? Thanks!

It’s basically a blank project, all I have is this xml and Main class. Thanks.

<?xml version="1.0" encoding="utf-8"?>
<project>
	<!-- NMML reference: https://gist.github.com/1763850 -->
	
	<!-- metadata, make sure 'package' is at least 3 segments (ie. com.mycompany.myproject) -->
	<meta title="Template" package="com.company.template" version="1.0.0" company="Test" />
	
	<!-- output -->
	<app main="Main" file="Project" path="/Users/Socializer/Projekty/out" />

	
	<window background="#F6EFDD" fps="30" />
	<window width="400" height="600" unless="mobile" />
	<window orientation="portrait" vsync="true" antialiasing="4" if="cpp" />
	
	<!-- classpath, haxe libs -->
	<source path="src" />

    <haxelib name="openfl" />
	<haxelib name="actuate" />
	<!-- assets -->
	<assets path="assets" />
	
	<!-- optimize output
	<haxeflag name="-dce full" /> -->
	
</project>

Oh, an absolute , I see. Would you mind reporting this as an issue on https://github.com/openfl/lime? Thank you!