Introduction to Hxmaker Game Engine

It seems that you have tested it in great detail,
The ‘openfl’ community needs active contributors like you,
Thank you very much for your contribution.

I don’t mean to undermine @rainy’s efforts to address the vsync issue by suggesting there isn’t one. I’m just reporting my findings, to hopefully narrow the scope of possible causes (it’s apparently not a universal issue).

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I am currently trying to create the effect of dropping props, A large number of props have been dropped here, all of which are individual pictures, and only need to drawcall 17 times.

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