Interactive Fiction is an on-going trend in video games, but the
style of interactive fiction differs in visuals and game mechanics
across modern-day interactive fiction. What I mean by that is the rise
of Telltale’s franchise of interactive fiction, telling a story through
animated visuals and making character-driven decisions during
discussion. Often there may be other game mechanics which may involve
scenes not directly controlled by you, but add the element of game-like
mechanics such as shoot-em-ups, puzzles and other game mechanics.
However, I’ve always been interested in the old-style of interactive
fiction, and I was wondering if you could inspire me a little along the
In this case, old-style means a text-based adventure. Although
modernised to a point where instead of viewing graphics, visuals or
interacting on a game-like level, you describe the actions of players
through text, you can make character-driven decisions, perhaps have
game-like elements that are hidden behind environmental details as
written in the story.
There are so many ways to go about this, but text-based adventures
are no longer a demand, nor do they interest gamers any more. It’s more
about visuals, interacting in 2D or 3D animated environments that I, as a
writer, find it difficult to achieve.
Now, I know of the existence of Twine, a way in which you can write
text-based adventures with the ability to create non-linear story
branching. I like this concept a lot, but the lack of targets (that
being only the Web) makes it rather difficult to make a story that you
can sell, since HTML5 is open source and there is nothing you can do
about that. I started writing my own engine inspired by Twine, called
StoryDev. The second version of which is more suited and geared for
making commercial interactive fiction heavily text-based, but I’m still
wondering if it is worth the financial risk.
I would like your honest opinion. If you were given the choice
between an animated sequential interactive novel, versus a purely
written one, which one would you choose and why?