I’m trying to write an android extension for Unity Ads.
Their integration guide specifies the inclusion of an .aar file. (https://unityads.unity3d.com/help/Documentation%20for%20Publishers/Integration-Guide-for-Android)
This appears to be a zipped .jar file.
Some resources have suggested just renaming .jar to .aar. I’ve also heard that you can unzip the .aar and extract just the relevant .jar file.
I can get my project to compile but it exhibits some strange crashes, so I can’t tell if there is an error with the basic integration, or the .aar file itself. I couldn’t find any official word on .aar in openfl.
For the record there IS an existing extension for Unity Ads in android, but the extension is outdated and doesn’t make use of the newest unity sdk required. I also couldn’t find any .aar files in the source. I’ll be contacting the author soon for help as well. (https://github.com/ipsilondev/openfl-unityads)