In the OpenFL HTML5 project
Is the loading progress calculated based on the number of files?
I noticed that there are some people
Their loading progress is calculated based on the number of files loaded
For example, loading two files
1 file 50%
2 files 100%
Are they displaying progress based on the number of files?
Is this reliable?
Isn’t designing a large file like this a half day delay without any response?
What is the maximum resource load for everyone in MB?
Has anyone packaged resources into a zip file and directly loaded the zip file to retrieve the resources inside? Do you have a demo?
Have you achieved animation in this way? bit.bitmapData=arr[i];
Is Vector much faster than Array?
At least AS3 is like this
Novices can ask whatever comes to their mind