In the OpenFL HTML5 project
Is the loading progress calculated based on the number of files?
I noticed that there are some people
Their loading progress is calculated based on the number of files loaded
For example, loading two files
1 file 50%
2 files 100%
Are they displaying progress based on the number of files?
Is this reliable?
Isn’t designing a large file like this a half day delay without any response?
What is the maximum resource load for everyone in MB?
Has anyone packaged resources into a zip file and directly loaded the zip file to retrieve the resources inside? Do you have a demo?
Have you achieved animation in this way? bit.bitmapData=arr[i];
Is Vector much faster than Array?
At least AS3 is like this
Novices can ask whatever comes to their mind
Yes.
openfl.Vector - OpenFL API Reference
As a result of its restrictions, a Vector has three primary benefits over an Array instance whose elements are all instances of a single class:
- Performance: array element access and iteration are much faster when using a Vector instance than they are when using an Array.
- Type safety: in strict mode the compiler can identify data type errors. Examples of data type errors include assigning a value of the incorrect data type to a Vector or expecting the wrong data type when reading a value from a Vector. Note, however, that when using the push() method or unshift() method to add values to a Vector, the arguments’ data types are not checked at compile time. Instead, they are checked at run time.
- Reliability: runtime range checking (or fixed-length checking) increases reliability significantly over Arrays.