Hi,
I preload all my images with https://github.com/tiagolr/assetsmanager. Unfortunately, with the openfl DOM target, each image is re-downloaded when shown on screen. Things work fine for the canvas and swf targets.
See the code from openfl below. Within if(bla == null), only gets called once per image. I think I need to do some hocus-pocus within bitmap.__image (ImageElement).
Any ideas?
Thanks,
Andy.
Here is where the images get re-loaded:
package openfl._internal.renderer.dom;
#if (js && html5)
if (bitmap.__canvas != null) {
renderSession.element.removeChild (bitmap.__canvas);
bitmap.__canvas = null;
}
if (bitmap.__image == null) {
bitmap.__image = cast Browser.document.createElement ("img");
bitmap.__image.src = bitmap.bitmapData.image.buffer.__srcImage.src;
DOMRenderer.initializeElement (bitmap, bitmap.__image, renderSession);
}
DOMRenderer.applyStyle (bitmap, renderSession, true, true, true);
#end
}
package js.html;
@:native(“HTMLImageElement”)
extern class ImageElement extends Element
{
var alt : String;
var src : String;
var srcset : String;
var crossOrigin : String;
var useMap : String;
var isMap : Bool;
var width : Int;
var height : Int;
var naturalWidth(default,null) : Int;
var naturalHeight(default,null) : Int;
var complete(default,null) : Bool;
var name : String;
var align : String;
var hspace : Int;
var vspace : Int;
var longDesc : String;
var border : String;
var sizes : String;
var currentSrc(default,null) : String;
var lowsrc : String;
var x(default,null) : Int;
var y(default,null) : Int;
}