Hi, need help on the following example:
public function init() : Void
{
sound = new Sound(new URLRequest("path/to/sound"));
sound.addEventListener(Event.COMPLETE, onComplete);
}
function onComplete(evt : Event) : Void
{
var transform : SoundTransform = new SoundTransform();
transform.volume = 0;
sound.play(0, 0, transform);
}
Note: I’m using volume of 0 to simulate a muted sound.
The sound transform doesn’t work and the sound plays at full volume.
Thanks
2 Likes
Thanks, this should be fixed now, doing a release soon 
@singmajesty Thanks for the fix, but I’ve discovered a different problem… sometimes the sound plays even though a sound transform is applied with a volume of 0. Here is a simple example to simulate this:
public function init() : Void
{
sound = new Sound(new URLRequest("path/to/sound"));
sound.addEventListener(Event.COMPLETE, onComplete);
}
function onComplete(evt : Event) : Void
{
var transform : SoundTransform = new SoundTransform();
transform.volume = 0;
addEventListener(Event.ENTER_FRAME, function(event){
sound.play(0, 0, transform);
});
}
I hope you can find a solution to this. Thanks in advance.
This is the code in Lime HTML5AudioSource that handles play()
for Howler
Perhaps we could try doing something with muted
in setGain
, like if (gain <= 0) parent.buffer.__srcHowl.muted (true, id);
You can also see if the gain value is zero (as it should be in your example), but I believe it is
Sorry for the late reply. Ya, that sounds like a good approach. Hopefully you can get something sorted for 4.4.1
The sound is quiet when I test it, do you know how I can reproduce what you’re seeing?
Maybe i’m doing something else wrong then… Coz I’m getting that result with the 2nd example I gave you. I’ll have to take a look, this seems really odd now 
Thanks, with your sample I can recreate – it starts bugging after around 128 audio channels for me, before that the sounds are properly muted (without any changes to the code)
I wonder if there’s a web audio sound limit, and it falls back to HTML5 audio after that?
I posted about it here, perhaps we’ll get more information
Oh good, I thought I was going mad. Thanks for the update. I’ll follow the link you posted. 
I think this should solve it
1 Like
Awesome, thanks for keeping me updated 