[HTML5] Possibilities to control GC

Hi, I’ve built Away3D demo. It work smooth and fine. However, I can notice lag, when gc triggers (I think).
So the question is, are the any possibilities to controll gc behaviour?
For ex. in flash there was very usefull method:
System.pauseForGCIfCollectionImminent
Demo: 188.166.108.195/3d/bin/

On native you can force garbage collection… I do not think there is a way to do it in the browser

However, I would be very interested in discovering if there are allocations we are making in OpenFL that we could reduce so that the amount of garbage generated per frame is lowered

You can check away3d demo in my previous post