Hi -
I’ve built a football game in openfl that runs just fine on desktop & android but runs like a drunk dog on ios - particularly iPad.
I couldn’t find a fix so I did a quick port it in typescript drawing onto the canvas, but it’s got the same issue. Then I started doing to tests with Pixi.js and they run just fine but I don’t like how it handles the animation and my raw .js is terrible with all those prototypes and whatnot.
THEN I read that openfl uses a form of Pixi - which makes me think there may be some hope for me returning to the Haxe version. Is this true ? Is there something I haven’t flagged to make it run better ?
http://magneticboots.com/h5/fooboo4/bin/index2.html
It’s all rendered using Tilesheet stuff so i thought it would fly like the wind !
ok thanks for any help - I’m just nervous because the game was made for Euro 2016 and ITS STARTED ALREADY aaaaahh !
-Jerry
UPDATED - Updated Haxe & it’s other bits & Recompiled with the -Dwebgl - sorted x