in html5 target, is there any advice to follow to keep memory consumption down?
I’ve noticed that my project after dragging the sprite many times on stage, memory would get 960MB and higher ! how would I investigate which instances got into memory?
in html5 target, is there any advice to follow to keep memory consumption down?
I’ve noticed that my project after dragging the sprite many times on stage, memory would get 960MB and higher ! how would I investigate which instances got into memory?
Every unique BitmapData
requires additional memory. Does each Sprite
use it’s own unique sprite.graphics
, or are there unique BitmapData
instances being used?
There are BitmapData instances being used, I use dispose, is there a tool to do memory profiling?
Just the browser debugger