I’m quite new to OpenFl and Haxe and currently try to realise a multi-platform game. My main target for now is HTML5 as the game has to run on desktop and mobile and should also work without an internet connection.
I need to store data generated during the game preferably as a SQLite database, but now have the problem that with HTML5 I cannot access the local file system as far as I understood.
So is there a way to store data locally without an internet connection, perhaps even as a SQLite database with HTML5? And if not, are there other ways of storing data that could be easily converted back to an SQL compatible format?
Thanks a lot for any help on this!
Here’s a good article:
openfl.net.SharedObject uses Web Storage
Thanks a lot for the answers and the link!
Using a SharedObject sounds like it could do the trick and also seems to be close to the cookies idea if I’m not mistaken.
So if I understood that correctly, I could serialize my data using for example haxe.Json.stringify and pass it on to a local shared object. Is it then possible to deserialize it again and get a database object that can be written to a SQL database as soon as the device is online again?
If you can go to/from JSON, then certainly. There is a default size limit per website (unless you prompt the user and they allow more space), but for small sizes, it works great
Awesome, thanks a lot! Then I will try this and see if I can implement it