Hello, I’m trying to display a simple, non transformed text using a bitmap font (using openfl.text.TextField), but I fail to do it without extreme blur. Are there any known fixes/undocumented options to achieve it? Here is a screenshot of the blur using TextField with font size 16 (and example of how size 8 of that font should look on the button).
I’ve built it with -Dcanvas and -Ddom with the same settings as above and got pretty much the same result (different sharpness level didn’t influence the way it looks).
Most likely you have a problem with the scale.
Try to set the absolute size to your canvas.
For example, if you want a 500x500 canvas, then you need something like this in your template: