I am trying to bypass a problem with Bitmap rescaling without success.
What I am trying to do is drawing gfx to a BitmapData, applying scaling by a Matrix with properties scaleX and scaleY properly set: I want to take a smaller screenshot of the stage.
What I obtain is this
This happens if I use both canvas and WebGL. I tried to enable smoothing in the BitmapData, in the final Bitmap… but the result is always terrible, as if the resampling phase was missing or wrong.
Am I doing something wrong?