this is a game, we developed for a client of us. It’s an .html5 game and there is also an iPad version the client used for company internal promotion.
It’s based on an openfl port of an engine I developed in flash / Stage3d two years ago. Beside some basic shader effects it features octree-based visibilty testing and some clever code for collision detection.
You can also play a round here:
I’m really impressed :-). It run smooth on my laptop. Any chance to open source the engine?
Amazing performance and graphics, it works really smooth in the browser
WOW! It really really nice!
Hi, did you upload the open FL library to the server to run this game??
Very Nice Job. Congrats!!!
Hi Lars, Can I hire you to create something like that, how much would it cost? Well I need it for a prototype game can you send me a quote or contact me for this matter.
One year later: if you look into the js source, then you can find out it’s Away3D. The physics are presumably selfmade. But one could use Bullet/Ammo.js for that too.
the Away3D engine is included, but I only use it for initializing the stage3d context.
Your post sounds a little bit unfriendly. Do you really think I’m claiming things here I didn’t do?
I’m a lecturer in master program teaching my students programming of 3d graphics, I know my stuff.
Was telling the others who maybe are interested. You didn’t answer for almost a year, but now because you are pissed? Hahaha. Calm down.
Hi Can you build something like this for me? How much would it cost?
@luisfigo, I don’t think your first post made it entirely clear that you wrote everything (besides the Stage3D initialization) yourself. @Zipfe_Adam wasn’t being rude in his first post, he was simply mistaken.
Honestly, neither of you needed to be this hostile…