this is a game, we developed for a client of us. It’s an .html5 game and there is also an iPad version the client used for company internal promotion.
It’s based on an openfl port of an engine I developed in flash / Stage3d two years ago. Beside some basic shader effects it features octree-based visibilty testing and some clever code for collision detection.
Hi Lars, Can I hire you to create something like that, how much would it cost? Well I need it for a prototype game can you send me a quote or contact me for this matter.
One year later: if you look into the js source, then you can find out it’s Away3D. The physics are presumably selfmade. But one could use Bullet/Ammo.js for that too.
the Away3D engine is included, but I only use it for initializing the stage3d context.
Your post sounds a little bit unfriendly. Do you really think I’m claiming things here I didn’t do?
I’m a lecturer in master program teaching my students programming of 3d graphics, I know my stuff.
@luisfigo, I don’t think your first post made it entirely clear that you wrote everything (besides the Stage3D initialization) yourself. @Zipfe_Adam wasn’t being rude in his first post, he was simply mistaken.
Honestly, neither of you needed to be this hostile…