In OpenFl, there are supposedly three HTML5 target render modes, HTML5 WebGL, Canvas and DOM. How do I specify which one when building to HTML5?
Do I specify it in the xml file for a project. If so, how?
I use Visual Studio Code to write the code and do the builds. In VSC the initial build is created with the VSC terminal command lime: test html5 which sets up the URL http://127.0.0.1:3000 and subsequent builds are created with lime: build html5. Do I specify the render mode using a VSC terminal command? If so, how?
I’m using now Lime 7.8.0 and OpenFL 9.0.2 and my way of showing renderMode in a console is to trace the stage.window.context.type; it seems like this is working also on latest versions (Lime 7.9.0+OpenFL 9.1.0) and I’m using also this property since 2018 with older versions of Lime+OpenFL.
If I remember correctly, OpenFL will switch to canvas rendering if the webgl isn’t available; and from what I know, you can only specify at the start of the app the rendering mode (I’m doing it in FlashDevelop - Project/Properties/Build tab and specify there -Dcanvas in order to run on canvas instead of default webgl)