I did not find very helpful things that explain this process. What I got and did was starting a new project:
AIR Mobile AS3 App for Android app
created a lib folder and copied into it starling.swc downloaded from starling zip file.
Installed from AppMan Flex SDK 4.6.0 + AIR SDK 32.0, AIR SDK 32.0 runtime: Flash Player (SA)
Configured application.xml: not sure if the version it displays for
<application xmlns="http://ns.adobe.com/air/application/28.0">had to change to 32.0 render mode - direct
created certificate from bat
In Project - Properties : SDK using Flex SDK 4.6.0 + AIR SDK 32.0, adding in Compiler options -swf-version=43 which corresponds to 32 allegedly, adding lib\starling.swc string in SWC Libraries
I added in the xml some recommended line that clears the bin in RunApp.bat
:: Clear bin folder and copy over assets to be packaged.
for /D %%p IN (“bin*.*”) DO rmdir “%%p” /s /q
xcopy “assets” “bin” /s /c /y /i /q
echo ERROR: incorrect path to Android SDK in ‘bat\SetupSDK.bat’
echo Looking for: %ANDROID_SDK%\platform-tools
echo ERROR: incorrect path to Flex SDK in ‘bat\SetupSDK.bat’
echo Looking for: %FLEX_SDK%\bin
and then what? how do I import things that previously were import openfl.? Now it’s importing import flash.events, so what of the windows imports?
Where do I put assets? The same way? What code needs to be converted, what will work from windows build or what has to be changed?
I would test it still as desktop as set in one of the xmls