The only problem, it create a separate file “lib\img\img.swf”, so I end up with 2 .swf files (Flash target), while I need only 1, with all the assets packed in it.
Is there a way to achieve that?
And this simply adds .swf file to assets, but project doesn’t use it:
<assets path="assets/img.swf" rename="img" />
My questions is the same, how can I make it the way it worked in legacy mode?
I need to add .swf library, pack it into the project .swf or .apk and use it.
Yet another problem under Android (all natives?), transparency stops working with .png assets packed into .swf.
I’m packing .png using JPEG Compression, so it creates two files 1.jpg and a mask 1a.jpg.
But apparently mask is not working properly, so all my graphics comes in black squares.
I believe that issue is fixed in development builds, as for having a separate SWF, I think that embedding might be disabled on SWF libraries at the moment