Hello everyone !
In the idea to make a map file for a game, I want to use a file who contain some bit.
But I want it to work on Linux, Windows, Mac, Android, IOS and HTML5/Flash the same way !
I actually havn’t find any kind of file manipulating with those constrain neither documentation, so I’m very lost.
If you need more precision, I need to manipulate some byte number encoded in the file with 1 to 9 bit. In the idea to make a lightweighed file and a lightweighed reading.
I’ve all the algorithm to do these, but I don’t have the classes to manipulate the file.
It can be a byte file also, I will work with.
I’ve some clues about how to use haxe.io.Input/Output, but it look when I look the sources that it’s not finished, and I found that kinda weird if not finished … And, mainly, havn’t found a clearly documentation about.
Sorry if I’m not clear enough, I can re-explain if needed.
Thanks for reading and for your answers.