Hello,
I want to make this big pixel old school effect with openfl.
Untill now, I used to simply draw everything on a bitmap and then scaling it by 3 or 4.
But now i’m concerned by the fact this method does not use the gpu (I think).
I think everything is done on the cpu as it is only bitmap blitting.
i want to be able to rotate, scale, and add a lot off particles so that’s why i’m concerned about performances.
So, my question is, is there a way to disable anti-aliasing, reduce the backbuffer resolution , and then scale it to get an old shcool rendering ?
I tried somthing with the webgl export, scaling the game via css, and get big pixels, but i didn’t not found a wey to disable anti aliasing so it’s a bit awful.
So, does anyone know a better way to do it ?
Thanks!
edit :
I don’t want to scale all of my sprite as it won’t be pixel perfect and I think it ruins the old school effect.
On top of that I think if I reduce the buffer size, rendering will be faster proportionally right ?
On the other hand scalling the sprites will have a performance cost and then the old school effect will be slower than normal hd rendering, and I think it’s a bit ironic x)