How to dynamically set "fps" for "MovieClip"?

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How to dynamically set “fps” for “MovieClip”?
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var mc = Assets.getMovieClip(“lib:mcc”);
var tt:Timeline = new Timeline();
tt.frameRate = 12;
mc.attachTimeline(tt);
this.addChild(mc);
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Wrong method?
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Do you mean how to change a MovieClip created in Flash(Animate)? A timeline movieclip has the framerate built in, so you can only goto frames that exist in the order you want, obviously you can try to skip frames or try to show them faster but you only have the original frames.
Setup maybe tricky, I have not recently played with the ‘swf’ library but it can be difficult to setup control of a timeline within children.
Have you tried reading and experimenting with the documentation here:

I have seen it,
There is no API for setting a single “MovieClip” fps operation,
This is the basic API in “Starling” and “Create JS”

I have not tried it but this work?
" Alternatively, you can override this setting by setting the Stage.frameRate property in Haxe code."
For a single movieclip then have a stop on the first frame and use a timer to gotoAndStop the next frame at the rate you want.. and hope for the best!