Is there a way for me to cycle one by one the frames of a MovieClip to draw (or if possible, CopyPixels them)?
The thing is, SWF animations are really lightweight in build size but perform poorly on the HTML5-Canvas target.
png frame by frame animations are really fast to display, and you can display a lot of them without any lag… but they are heavier in image size.
Since I can load SWF, Can’t I run myself through the MovieClip once, draw each generated frame into a bitmap and (at runtime) generate my spritesheet?
How would I do something like that?
Something like
for (frame in mc.allFramesInsideThisMC)
{
//I can do the printing myself
//Something like mybitmap.draw(mc);
//Or find a way to do copypixels would be awesome.
}
Thank you for your time!
PS: Maybe there is a way to load a lot of SWF movieclips without the performance loss? How would you do something like that?