Hi,
I am working on a postprocessing framework using OpenGLView on windows target, and one of the features includes a lens dirt effect which will need a texture from local file (For assets protection I want this file to be embedded using source command in project.xml). How do I upload an embedded bitmapdata to create a GLTexture? The last argument of GL.texImage2D is an ArrayBufferView but I’m not sure how to use it.
Thanks a lot.