How can everyone achieve local 'save game data'?

How can everyone achieve local ‘save game data’?

Do you all use ‘SharedObject’?

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I use SharedObject. On HTML5 target it gets stored in the browser Local Storage and it works well. I also use it server-side.

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I use a shared object too. In instances where some sensitive data might be held in storage, I encrypt it, leveraging the crypto library.

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That’s great That’s great