Hello everyone, may I ask who has the previous "Adobe" "Air SDK"? Can you send it to me?

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Hello everyone, may I ask who has the previous “Adobe” “Air SDK”? Can you send it to me?
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Does anyone have the previous’ Adobe Air SDK '? For example, “Adobe Air SDK 32”? I came to post and ask because I couldn’t find it
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Here’s a Gist that I maintain with download links for Adobe AIR SDK 32.0:

How to download Adobe AIR SDK 32.0

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Just a heads up, if your intended target is a mobile app, you’ll hit compatibility issues as Android enforced 64bit ARM builds, and support for that was only introduced in AIR 33.0.0.168.

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Thank you, currently clicking a few times has shown a network error
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Brother, I want Adobe’s from before, not Harman’s.

Has anyone ever released a native Android APK using OpenFL?
Not using Air SDK to release native APK?

It’s been a while for me. 2017 I think, and it was an OpenFL/Starling one. The majority of my projects are desktop targets.

The download looks to be working here. It may be your network that’s blocking it?

Foreign networks need to bypass the wall!
Mainly, I don’t know how to climb over walls.

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Are you still maintaining the legacy projects of as3air?
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Is no one using as3air to develop new projects now?
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These are probably the primary communities for AIR these days, and where you might look for answers to that:

Development is still ongoing. It’s just not what it used to be, and one needs to appreciate what it once was, to really grasp that. It was huge in its day. I don’t say that to discourage you at all, I truly believe it’s a robust development option.

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Does anyone know that Ruffle is a simulator?
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Ruffle will not be affected by SWF?
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Can Ruffle use GPU on SWF without using Starling?
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I’m not sure I quite understand what you’re asking.

Ruffle was first created as a means to play Flash content in the browser, without the need for an installed Flash plugin.

By having Flash support provided by the website (via Ruffle), rather than the browser (Flash plugin), no user intervention was required and Flash content could live on. Sadly for Flash, Ruffle came a bit late to the game. If anything, it’s a a shame Adobe didn’t think of that approach when Apple put a noose around Flash plugins neck.

Ruffle isn’t a complete solution though. Despite great general support for features, there are bits and pieces of the Flash API still missing. Have a look at the AS3 feature support:

I’ve used Ruffle’s desktop player to show my kids some of my animation work from “the olden days” :sweat_smile: