What to choose for high quality and performance 3D game, with many shaders and filters oriented to mobile and desktop platforms?
It would be cool to have:
- Possibility to use OpenGL shaders
- Physics 3D (but may be 2D will be enough such as nape or box2d)
- Particle systems
And, of course, fast performance
Also, are there any particle editors for Away3D?
There’s a project where Lime + Heaps work together that I’d love to see merged into official Lime and OpenFL:
That would allow a more apples-to-apples comparison and make it easier to go to multiple platforms as Heaps (out of the box) doesn’t assist with the platforms Lime supports
Looks like there are a few choices for 3D physics, haxebullet, jiglibhx, OimoPhysics.haxe, perhaps others
Both Heaps and Away3D appear to support particles