hi folks,
my problem is nothing with Openfl/Lime but Haxe code i want to make a parser for this type…
{
“classname” “worldspawn”
}
{
“classname” “weapon_rocketlauncher”
“origin” “-192 -120 400”
}
{
“classname” “light”
“light” “200"
”_color" "1.000000 1.000000 1.000000"
“origin” "-64 0 456"
“spawnflags” "0"
“angle” “-2”
}
{
“classname” “info_player_deathmatch”
“angle” "180"
“origin” “80 -16 288”
}
sory about the off topic
i never use JSON just xml by bad but i will try
JSON use ( : ) to separate values quake format don’t
Ok. Quake uses BSP file format which is documented here: https://developer.valvesoftware.com/wiki/Source_BSP_File_Format I dont think a parser exists already so you’d have to make one. Maybe look into regular expressions and split it into chunks to parse part by part.
bubba i already have the map render now i just want to load entities in the BSP .
i write this function
var value:String="";
var cnt:Int = 0;
for (i in 0…arr.length)
{
switch arr.charAt(i)
{
case '"':
{
cnt++;
}
case '{':
{
}
case "\n",'}':
{
if ( (s[1] > "") && (s[3] > ""))
{
cnt = 0;
trace("Name :"+s[1]+" - Value:"+s[3]);
s[0] = ""; s[1] = ""; s[2] = ""; s[3] = "";
}
}
default:
{
if ((cnt >= 0) && (cnt <= 3))
{
s[cnt] += arr.charAt(i);
}
}
}
}
and work