Has anyone used “openfl” to develop “2d” action games?
What projects do you use “openfl” to develop? Software or game?
Has everyone been using ‘haxe5’?
Seems I am using
Haxe Compiler 5.0.0-alpha.1+1423a5f - (C)2005-2024 Haxe Foundation
but should probably update to recent
I think for lots of really good games it may take a lot of work to keep it fast, for application it has so much it is just nice to use. Really haxe has so many good solutions you just have to see which makes most sense for your needs right now and you can likely switch later if you need!
The Haxe 5 preview just came out a few days ago on July 4. It will not be adopted by many yet.
I think that a lot of recent haxe is not going to break with haxe 5 preview, the one area seems to be the rules on package resolution for more unusual stuff. But I need to try it out, problem is always syncing toolkits… sometimes I don’t have the will if they error as the codebases are not small!
In my opinion, you should use Flixel for creating 2D action games. It runs on the top of OpenFL, uses OpenFL as a renderer, and provides more API to create action games. Some popular games out there were developed with Flixel…