Is there something wrong with
Graphics.cubicCurveto()? It seems to me that even simple cubic curves come out looking completely wrong. Consider the following simple code inside an initially empty sketch:
graphics.lineStyle( 2.0, 0x000000 ); graphics.moveTo( 100, 100 ); graphics.cubicCurveTo( 200, 100, 300, 200, 400, 100 ); graphics.lineTo( 500, 100 );
This should be a simple cubic curve segment followed by a straight line. Instead, I get this on neko and html5:
Worse yet, when I comment out the final
lineTo() call, the program crashes:
Called from ? line 1 Called from ApplicationMain.hx line 138 Called from ApplicationMain.hx line 51 Called from lime/app/Application.hx line 221 Called from lime/_backend/native/NativeApplication.hx line 127 Called from a C function Called from lime/_backend/native/NativeApplication.hx line 332 Called from lime/app/Event.hx line 141 Called from lime/app/Application.hx line 110 Called from lime/app/Application.hx line 762 Called from openfl/display/Stage.hx line 1161 Called from openfl/_internal/renderer/opengl/GLRenderer.hx line 303 Called from openfl/_internal/renderer/opengl/GLRenderer.hx line 340 Called from openfl/display/DisplayObjectContainer.hx line 1062 Called from openfl/display/DisplayObjectContainer.hx line 1062 Called from openfl/display/DisplayObjectContainer.hx line 1058 Called from openfl/_internal/renderer/cairo/CairoGraphics.hx line 1323 Called from openfl/_internal/renderer/cairo/CairoGraphics.hx line 189 Called from openfl/_internal/renderer/cairo/CairoGraphics.hx line 498 Uncaught exception - Invalid operation (-)
It seems inconceivable that something as fundamental as cubic spline curves don’t work correctly, so I must ask: am I doing something obviously wrong?